In JORG the model will only change when the selection is made. – When toggling between record ghosts in the list, without picking one, the ghost model will change in real-time. This is true whether you snowboard to the Great Glacier or in Gold Saucer. The timer is actually adjusted to run according to actual seconds in PAL, although the gameplay is still 1.2 times slower than the NTSC counterparts. While these values do not freeze in the English PC port, it is yet to be tested if the function exists in any of the non-English PC versions. In all other versions the timer continues rolling and the speed quickly drops to zero. The PAL editions are exclusive to having the timer AND the speed number freeze just when Cloud snowboards off the edge. The PC version handles this better and actually expands the counter window when the fifth digit appears.Īiming the laser in the PC version is much harder, due to one press of the directional button leading to a bigger increment that the laser moves when compared to the PlayStation game. JORG is not equipped to handle this and shows random texture (sometimes even a random digit). Only by hitting the propeller is it possible to get a five-digit score in the Speed Square. The maximum possible score from this target, both the theoretical and practically possible ones, are yet to be determined. JORG & PC: The zeppelin propeller, a fair good bit into the course, is a target that can grants over 25000 points. At times the speed is so much higher that the minigame is rendered unplayable. YouTube user huhbum have made some observations in this area and speaks of these in his video “ FF7 Mini-Podcast: Chocobo Racing Version Differences(C&B Class)“.Ī glitch will sometimes make the Chocobo Racing play at varying degrees of super-speed. These differences in probability and prize arrangement are yet to be catalogued. PC: Defeating the enemies before they reach the shed triggers the ‘ Jackpot!‘ victory theme, normally only used for when winning in a chocobo race.īetween the PlayStation and PC ports, item prizes appear with different probabilites. PlayStation: Defeating the enemies before they reach the shed triggers a short version of the standard battle ‘ Fanfare‘ theme. PC: Repeated attempts suggest that the cursor-glitch is no longer present. What we see is a string from the minigame’s texture/symbol data. The change is the same between Japanese and English versions. When the finger moves from a selectable position to a non-selectable one, or vice versa, the game will display strings of Japanese from the minigame data files. PlayStation: When preparing for battle, it is possible to trigger a small glitch by entering the “ Start the game?” menu whilst moving the finger cursor across the map. Three enemy bikes exist in the following colors: Yellow, red and blue.Īt random times a glitch will make the minigame may play at a much higher speed than it is supposed. Two enemy bikes exist in the following colors: Yellow and red. For the sake easy accessibility, all that info and a little more has been gathered here. A majority of the content on this page has been covered in previous sections of the FFVII Version Guide.
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